17 lines
318 B
Plaintext
17 lines
318 B
Plaintext
#version 330 core
|
|
|
|
// Interpolated values from the vertex shaders
|
|
in vec2 UV;
|
|
|
|
// Output data
|
|
out vec3 color;
|
|
|
|
// Values that stay constant for the whole mesh.
|
|
uniform sampler2D myTextureSampler;
|
|
|
|
void main() {
|
|
|
|
// Output color = color of the texture at the specified UV
|
|
color = texture(myTextureSampler, UV).rgb;
|
|
|
|
} |